Dark Wizard Guide
The Dark Wizard is a master of offensive and control magic, capable of dealing massive damage to multiple enemies and weakening opponents through powerful spells. It is a key class for both solo training and party play.
Dark Wizard Spells
The Dark Wizard can use both attack spells and status spells.
Status Spells
- Reduce the enemys movement speed.
- They poison their enemies, causing progressive damage.
- Freeze targets, reducing their movement and attack speed.
Learning Spells
- Spells are learned by reading books known as Scrolls.
- Scrolls can be obtained in various ways within the game.
- The most powerful Dark Wizard spell is Nova, a high-damage, large-area attack.
Training Builds
There are different training builds for the Dark Wizard, depending on stat distribution and the desired role.
Energy Wizard
- The most common Dark Wizard build.
- Invests most stat points into Energy.
- High magic range and damage.
- Significantly increases maximum Mana.
- Allows more frequent spell casting.
- Ideal for PvM, events, and massive damage output.
Agility Wizard
- Focused on survivability and solo hunting.
- Builds Agility to improve overall defense.
- Increases damage absorption through the Soul Barrier spell.
- Can train without relying on other players.
Hybrid Wizard
- A less common but versatile build.
- Combines Energy, Agility, and some Strength.
- Provides strong magic damage thanks to Energy.
- Improves defense and supports the party with Soul Barrier.
Skill with Scrolls
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Name
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Energy Ball |
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Description
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The Dark Wizard's first power compresses his energy into a small sphere to be sent to his enemy.
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Image
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Manna
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1 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Fireball |
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Description
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Even a novice Dark Wizard can master this technique with ease. By rolling a massive fireball, he deals massive damage to his enemies.
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Requirements
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40 Energy | |
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Image
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Manna
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3 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Power Wave |
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Description
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A wave of force is unleashed towards the enemy. Energy drawn from the earth moves towards the enemy to deal moderate damage.
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Requirements
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56 Energy | |
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Image
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Manna
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5 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Lightning |
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Description
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Lightning that strikes the opponent, moving them from side to side. | |
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Requirements
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72 Energy | |
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Image
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Manna
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15 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Teleport |
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Description
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Teleport allows the character to travel to places where other characters cannot enter.
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Requirements
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88 Energy | |
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Image
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Manna
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30 | |
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AG
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8 | |
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Range
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6 |
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Name
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Meteorite |
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Description
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He summons a meteorite from the sky to punish his opponents. | |
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Requirements
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104 Energy | |
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Image
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Manna
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12 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Ice |
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Description
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The ice spell has a chance to freeze enemies, reducing movement and attack speed.
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Requirements
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120 Energy | |
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Image
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Manna
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38 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Poison |
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Description
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Poison spell that summons poisonous algae that sprout from the ground near the feet of the target; poisoned enemies slowly lose life.
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Requirements
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140 Energy | |
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Image
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Manna
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42 | |
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AG
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5 | |
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Range
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6 | |
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Element
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Name
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Flame |
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Description
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Summons a pillar of flames that deals continuous damage to all creatures it touches.
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Requirements
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160 Energy | |
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Image
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Manna
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50 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Twister |
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Description
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The Twister allows the caster to conjure small cyclones that can confuse the enemy when they are struck upon.
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Requirements
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180 Energy | |
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Image
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Manna
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60 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Evil Spirit |
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Description
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Summons spirits to fight alongside the Dark Wizard. These spirits damage all enemies within the Dark Wizard's line of sight.
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Requirements
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220 Energy | |
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Image
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Manna
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90 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Hellfire |
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Description
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Dark Wizards can conjure hellfire that erupts from the ground and strikes various targets in their surroundings.
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Requirements
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260 Energy | |
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Image
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Manna
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160 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Aqua Beam |
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Description
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This spell sends a concentrated beam of water to penetrate through multiple enemies.
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Requirements
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345 Energy | |
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Image
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Manna
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140 | |
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AG
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0 | |
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Range
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6 | |
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Element
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Name
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Cometfall |
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Description
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The Cometfall conjures a beam of energy that fires at targets from the sky.
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Requirements
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436 Energy | |
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Image
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Manna
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150 | |
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AG
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0 | |
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Range
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3 | |
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Element
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Name
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Inferno |
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Description
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Hell creates a ring of fire around itself for a few seconds, immediately burning those around it.
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Requirements
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578 Energy | |
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Image
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Manna
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200 | |
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AG
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0 | |
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Range
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0 | |
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Element
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Name
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Teleport Ally |
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Description
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This allows you to move a member of your party to your location. It's very useful in situations where party members can't enter.
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Requirements
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644 Energy | |
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Image
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Manna
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90 | |
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AG
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25 |
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Name
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Soul Barrier |
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Description
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Energy sphere that reduces damage according to your energy level, up to 50%..
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Requirements
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408 Energy | |
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Image
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Manna
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70 | |
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AG
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22 |
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Name
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Ice Storm |
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Description
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Ice storm that falls on all enemies in the vicinity, inflicting great damage and reducing their movement speed.
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Requirements
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849 Energy | |
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Image
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Manna
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100 | |
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AG
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5 | |
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Range
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6 | |
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Element
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Name
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Decay |
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Description
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Poison balls deliver a huge amount of damage and poison the enemy to death.
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Requirements
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953 Energy | |
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Image
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Manna
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110 | |
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AG
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7 | |
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Range
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6 | |
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Element
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Name
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Nova |
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Description
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Probably the strongest power in the game. The wizard concentrates all his energy and generates a massive explosion of energy.
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Requirements
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1052 Energy | |
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Image
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Manna
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180 | |
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AG
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45 | |
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Range
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6 | |
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Element
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Name
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Expansion of Wizardry |
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Description
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Temporarily increases minimum Wizardry Damage.
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Requirements
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1058 Energy | |
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Image
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Manna
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200 | |
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AG
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50 | |
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Range
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6 |
Special Skills
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Name
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Throw |
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Description
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Skill for exclusive use in Castle Siege | |
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Requirements
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Being at the Castle Siege Event | |
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Image
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Manna
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150 | |
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AG
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10 | |
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Range
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6 |
Account Login
Server Info
| Version | Season 1 Episode 2 | |
| Experience | 1x | |
| Drop | 10% | |
| Online Users | 144 | |
| Estado del Servidor | Online... Online |
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