Dark Wizard Guide

Dark Wizard Guide

The Dark Wizard is a master of offensive and control magic, capable of dealing massive damage to multiple enemies and weakening opponents through powerful spells. It is a key class for both solo training and party play.


Dark Wizard Spells

The Dark Wizard can use both attack spells and status spells.

Status Spells

  • Reduce the enemys movement speed.
  • They poison their enemies, causing progressive damage.
  • Freeze targets, reducing their movement and attack speed.

Learning Spells

  • Spells are learned by reading books known as Scrolls.
  • Scrolls can be obtained in various ways within the game.
  • The most powerful Dark Wizard spell is Nova, a high-damage, large-area attack.

Training Builds

There are different training builds for the Dark Wizard, depending on stat distribution and the desired role.

Energy Wizard

  • The most common Dark Wizard build.
  • Invests most stat points into Energy.
  • High magic range and damage.
  • Significantly increases maximum Mana.
  • Allows more frequent spell casting.
  • Ideal for PvM, events, and massive damage output.

Agility Wizard

  • Focused on survivability and solo hunting.
  • Builds Agility to improve overall defense.
  • Increases damage absorption through the Soul Barrier spell.
  • Can train without relying on other players.

Hybrid Wizard

  • A less common but versatile build.
  • Combines Energy, Agility, and some Strength.
  • Provides strong magic damage thanks to Energy.
  • Improves defense and supports the party with Soul Barrier.

Skill with Scrolls

Name
Energy Ball
Description
The Dark Wizard's first power compresses his energy into a small sphere to be sent to his enemy.
Image
Manna
1
AG
0
Range
6
Element

 

Name
Fireball
Description
Even a novice Dark Wizard can master this technique with ease. By rolling a massive fireball, he deals massive damage to his enemies.
Requirements
40 Energy
Image
Manna
3
AG
0
Range
6
Element

 

Name
Power Wave
Description
A wave of force is unleashed towards the enemy. Energy drawn from the earth moves towards the enemy to deal moderate damage.
Requirements
56 Energy
Image
Manna
5
AG
0
Range
6
Element

 

Name
Lightning
Description
Lightning that strikes the opponent, moving them from side to side.
Requirements
72 Energy
Image
Manna
15
AG
0
Range
6
Element

 

Name
Teleport
Description
Teleport allows the character to travel to places where other characters cannot enter.
Requirements
88 Energy
Image
Manna
30
AG
8
Range
6

 

Name
Meteorite
Description
He summons a meteorite from the sky to punish his opponents.
Requirements
104 Energy
Image
Manna
12
AG
0
Range
6
Element

 

Name
Ice
Description
The ice spell has a chance to freeze enemies, reducing movement and attack speed.
Requirements
120 Energy
Image
Manna
38
AG
0
Range
6
Element

 

Name
Poison
Description
Poison spell that summons poisonous algae that sprout from the ground near the feet of the target; poisoned enemies slowly lose life.
Requirements
140 Energy
Image
Manna
42
AG
5
Range
6
Element

 

Name
Flame
Description
Summons a pillar of flames that deals continuous damage to all creatures it touches.
Requirements
160 Energy
Image
Manna
50
AG
0
Range
6
Element

 

Name
Twister
Description
The Twister allows the caster to conjure small cyclones that can confuse the enemy when they are struck upon.
Requirements
180 Energy
Image
Manna
60
AG
0
Range
6
Element

 

Name
Evil Spirit
Description
Summons spirits to fight alongside the Dark Wizard. These spirits damage all enemies within the Dark Wizard's line of sight.
Requirements
220 Energy
Image
Manna
90
AG
0
Range
6
Element

 

Name
Hellfire
Description
Dark Wizards can conjure hellfire that erupts from the ground and strikes various targets in their surroundings.
Requirements
260 Energy
Image
Manna
160
AG
0
Range
6
Element

 

Name
Aqua Beam
Description
This spell sends a concentrated beam of water to penetrate through multiple enemies.
Requirements
345 Energy
Image
Manna
140
AG
0
Range
6
Element

 

Name
Cometfall
Description
The Cometfall conjures a beam of energy that fires at targets from the sky.
Requirements
436 Energy
Image
Manna
150
AG
0
Range
3
Element

 

Name
Inferno
Description
Hell creates a ring of fire around itself for a few seconds, immediately burning those around it.
Requirements
578 Energy
Image
Manna
200
AG
0
Range
0
Element

 

Name
Teleport Ally
Description
This allows you to move a member of your party to your location. It's very useful in situations where party members can't enter.
Requirements
644 Energy
Image
Manna
90
AG
25

 

Name
Soul Barrier
Description
Energy sphere that reduces damage according to your energy level, up to 50%..
Requirements
408 Energy
Image
Manna
70
AG
22

 

Name
Ice Storm
Description
Ice storm that falls on all enemies in the vicinity, inflicting great damage and reducing their movement speed.
Requirements
849 Energy
Image
Manna
100
AG
5
Range
6
Element

 

Name
Decay
Description
Poison balls deliver a huge amount of damage and poison the enemy to death.
Requirements
953 Energy
Image
Manna
110
AG
7
Range
6
Element

 

Name
Nova
Description
Probably the strongest power in the game. The wizard concentrates all his energy and generates a massive explosion of energy.
Requirements
1052 Energy
Image
Manna
180
AG
45
Range
6
Element

 

Name
Expansion of Wizardry
Description
Temporarily increases minimum Wizardry Damage.
Requirements
1058 Energy
Image
Manna
200
AG
50
Range
6


Special Skills

Name
Throw
Description
Skill for exclusive use in Castle Siege
Requirements
Being at the Castle Siege Event
Image
Manna
150
AG
10
Range
6

 

 

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